Here’s How To Copy Video Games With a Game Copying Program

Copying video games is a lot easier to accomplish than most people probably think. I’ve received a lot of question about how to copy video games so today we’re going to go over this in a quick article. Thankfully, it’s incredibly easy!

First off, let’s go over why you can’t copy games by using the same software you would use to copy music cds. You may have tried this only to find out that you wasted a blank disk!

Game discs have a form of copyright protection on them that is designed to prevent your computer from being able to produce a copy. Your computer isn’t able to “read” the data that is on the disk and this prevent it from being able to burn the game.

However, these copyright protections can be bypassed if you use the right type of video game copying program. There are now a few software programs that have been designed specifically for copying video games.

I should quickly say that we aren’t encouraging people to copy copyrighted material that they don’t own. We put this article together as a way to show people how to backup the games they already own in case they get damaged or lost.

These programs are incredibly and are a snap to use. When you want to copy a game, you simply put it in your computer, press a button, and you computer will copy all the data from the disc onto your hard drive.

Then you put in a blank disk into your computer and wait for the data to be burned onto it. This whole process is as easy as it sounds. You click your mouse a few times and within minutes you’ll have an exact copy of the game.

I think a lot of people have an impression that copying video games is a complicated task, but with the right game copying program it’s far from it. I’ve read a lot of wrong information online that makes it seem like you have to modify your game system or install new hardware on your computer, but this isn’t the case.

If you’re looking for a game copying program, I do recommend that you look for one that offers a moneyback guarantee. This isn’t because I think you will run into any problems, but there are some programs that are better than others. The best ones will always offer a guarantee because they know their software works!

Being able to copy video games is a great tool for any video game fan to have. It’s easy to do nowadays and getting a top-rated game copying program is a wise decision for any gamer!

Minecraft – Where Gamers Thrive!

Minecraft is an amazing game which is very popular among kids. Let’s split the word Minecraft into two, mine and craft. Mine means dig while craft means build. It is also known as a “sandbox game.”

You are supposed to build your own home on a virtual land by using 3D blocks, some more resources and most importantly your creativity. It’s a great tool to explore your imagination and know your original genius.

Elaborating

Do you love adventures? This game is perfect for you! You have to begin from scratch. You have to build a grand castle from the simplest of things available.

There are 5 gameplay modes available:

Survival mode- Here, the player has to build his secure world, find ways to protect it and take care of oneself.

Creative mode- This is where you are presented with unlimited resources and also an ability to fly!

Adventure mode- In this mode, you can use custom maps and not assign or destroy any blocks with tools.

Spectator mode- You can fly around shooting any block, I mean the video-shooting one, but cannot destroy any.

Hardcore mode- This is a difficult mode. On the death of the player, the world created is deleted as well. When he dies on a Minecraft server set to hardcore mode, he is permanently banned from that server too. You might be wondering what is a Minecraft server? They are multiple types of servers that allow you to play online or using LAN with your co-gamers.

You can also make some changes off record. They are called Minecraft modes. You can add some extra things, like an animal and it gives the player more powers.

Target audience

When we were small, we used to think being big is great! As we grew, we understood that it’s just an illusion. Now, we crave for those precious days. No tension, no worries. Nostalgia! Anyways, this game targets children of this age group, where they are in a stance or in-between childhood and adolescence, usually 13 and above.

Why is it so well-known?

Secret revealed!

There are two kinds of boys. The first types are those who you would find easily approachable, flirting with girls or completely extrovert and type two are those who like sitting at home, playing games. And unfortunately, type two is more as compared to type one. That’s the secret!

This doesn’t mean girls don’t play Minecraft games, maybe they are comparatively less in number. Saying Minecraft games is not appropriate though! It’s a culture in itself. Instead, you can say there are different things similar to Minecraft.

Also, Minecraft has no strings attached. It is inexhaustible. Your imagination can go beyond limits and it gives you that flexibility of creating a fancy and attractive house, castle, farm and much more.

Is it worth playing?

Yes, Minecraft is really good when it comes to improving your management and organizational skills and exploring your creativity. It’s a great choice to kill time! When you play with your friends, it builds team spirit in you.

It is recommended for autistic and ADHD kids who can create new friends, communicate and improve their social skills. There is a Minecraft server specially for these Special children too!

It’s a trendy way to learn, and is also implemented at schools too! They are trying something new, out of the box! How fun would that be!

Conclusion

Are you a gamer? In a good sense though. If yes, then I am sure you might be aware of Minecraftand if no, I am still sure that you have at least heard of it sometime, somewhere!

Minecraft gained a huge appreciation for its user-friendly nature and affordable price, and more or less, it’s fun!

A Tribute to Bullfrog Productions – The Creators of Syndicate and Populous

Syndicate was one of the first games I saw on the Amiga. A friend of mine from primary school had it and when I went over to his after school one day he advised me that “lots of research is being done”, cue me staring at a screen with a graph on it. I was like “Whaaaaaaat” and he was like “to get better weapons dude!” and then I was like… you get the picture. As soon as we finally got to playing the game properly, only one thought appeared in my head – wow. If you haven’t played Syndicate on any platform I advise you to, now. Its lack of regard for the general public (you’ll see what I mean) laid the groundwork for a lot of today’s popular titles.

Syndicate was developed by Bullfrog whose iconic logo will forever be etched into my brain. Bullfrog’s magic didn’t just stop and start with Syndicate, no no, their back catalogue is impressive and without some of their invention (as previously stated), a lot of today’s popular titles wouldn’t exist.

Bullfrog was founded in 1987 by Les Edgar and Peter Molyneux. Their team also comprised of legendary designers Gary Carr, Glenn Corpes (who we’ve interviewed here) and Paul McLaughlin. They had to wait a few years for their first smash hit and I need say only one word – Populous. To say Populous was ground breaking (ho ho) is a massive understatement. 90% of retro gamers know what it is, the first widely acknowledged “God Game”. The isometric view, coupled with the world map encompassed in a book, really made you believe that you were working as god in his “office”. One of my favourite actions on the game was to “do a spot of landscaping”, i.e. flatten out some mountains (because I felt like it) and also to vanish some of the enemy’s followers land – no barley for them this year!

Released at the same time as “The Satanic Verses”, Bullfrog were actually warned by the Daily Mail that they might also receive a fatwa like Mr Rushdie – thankfully it never materialised and Bullfrog were allowed to continue!

The next Bullfrog game I remember was Powermonger, another “God Game” but that introduced a 3D game engine and looked fantastic. I believe this title laid the foundations for the iconic Black & White PC title (also designed by Mr Molyneux) with its “artificial life” engine and a population with its own statistics. The game took a different approach to Populous as in it focused less on the terraforming aspect (hardly at all) and more on keeping a population alive (or not!). Thus proving that innovation doesn’t have to involve a completely new idea in order to work.

The inevitable Populous sequel followed (which again was excellent) but it was during 1993 and 1994 that Bullfrog produced two of my favourite games ever. The aforementioned Syndicate and also Theme Park.

Syndicate’s main concept was global domination (I see a theme here Bullfrog… ) through the conquering of territories (Bullfrog!). The game has in fact turned out to be a rather crude satire on the world we live in. The player would guide his team of four cyborgs around said territories, annihilating the enemies, torching a lot of buildings and gentle (or not so gentle) persuasion of the population. You would then need to tax the populace in order to raise money for research, as I’ve touched on previously. All of this, in an enjoyable computer game, from 1993. The fact that the Mega Drive port worked just as well as the Amiga version is attributable to the extremely talented team at Bullfrog.

And so to the next piece of wonderment – Theme Park. Show me a child at primary school who doesn’t want their own theme park and I will show you a liar! After visiting Alton Towers one summer, the first thing I drew on the first morning back at school was the “Super Looper” or something that sounded similar. Although Theme Park’s main objective was less fun, spend money to make more money, the freeform nature of the creation of each theme park was a joy to partake in. Want to put in a big dipper right next to the burger hut? Be my guest! In all honesty, my theme parks were paltry compared to some created by my friends and cousins but you’ll be pleased to know I now have another copy to rectify this! Roller Coaster Tycoon has been lauded as its successor but do you see a 16-bit version anywhere? The Mega Drive version of Theme Park still holds up which again is quite simply amazing given the limitations of the console.

Bullfrog were also responsible for the gorgeous Magic Carpet on PC and the timeless Dungeon Keeper (also on PC) but I’ll always remember them for the innovation and life they breathed into the 16-bit regardless of the obvious limitations. If anything, it meant that us poorer gamers didn’t miss out, quelling the taunts of our PC-owning chums.

Electronic Arts deserve a mention here for it was they who published these landmark games with Bullfrog. The inevitable merger with (or incorporation into) Electronic Arts happened in 2001, 14 years after the company was first founded.

So we say thank you to Bullfrog, for your innovation and desire to stay relevant. We will enjoy your titles for years to come, just don’t hold your breath for any more real-time research.

Sound Blaster Creative Labs Sound Card

If you are more than a casual user of your PC, you may find the day will come when you would like to upgrade the sound. Perhaps you like the music loud while checking your email or you are a gamer in need of quality whatever drives your choices Sound Blaster Creative Labs will have a sound card for you.

For the gamer sound can be incredibly important, hearing clear instructions or being able to determine when an enemy is closing in is very important. For this application, you want a sound card that is extra high fidelity, like the line available from Sound Blaster Creative Labs. Turbo charge your gaming with an X-Fi Xtreme Gamer sound card.

Features

• 24 bit analog to digital conversion- 96 kHz sample rate

• 24 bit digital to analog conversion- 96 kHz to analog 7.1 speakers

• Enhanced soundfont support- Up to 24 bit resolution

• PCI

Pros

Gaming will never sound the same to you, bullets whizzing overhead and ground shaking explosions will rock your experience. You will wonder how you ever played without Sound Blaster Creative Labs sound cards. The X-Fi crystallizer will sharpen sounds and boom with blasts, you may become more addicted to computer gaming!

Movie lovers will enjoy the capabilities of the Sound Blaster Creative Labs sound card as well. THX surround sound certified your movies have never sounded better. Soundtracks will blow you away and leave you also wondering why you waited so long to upgrade your computer sound.

Cons

The most complained about issue with the Sound Blaster Creative Labs sound card were driver issues. The disk that ships the sound card will give you instant driver problems. This is easily overcome however, simply go to the company website, and download them free. Driver problems instantly fixed and you are ready to enjoy your new sounds.

You need to be aware of all system requirements before making a purchase; each Sound Blaster Creative Labs card may have different requirements. Your motherboard and processor will be the most important. They must be compatible for your sound card to function properly.

Customer Ratings

Customers love Sound Blaster Creative Labs sound cards. There is no two ways about it out of 50 customer reviews only 7 people had issue with the card and at least 5 of those were the driver issues stated above.

For everyone else, words like remarkable, outstanding, and superb round out his or her comments nicely. To keep it short more than most are extremely satisfied with this product.

Overall

Sound is important to computer users of every genre, even if you only listen to music once in awhile you could benefit from any one of the sound cards available from Sound Blaster Creative Labs. They focus their attention on one aspect and they do that to the best of their ability. The range in cost on sites like Amazon, Compusa, TigerDirect or Jr.com are $59.99- $99.99. Not a bad price for extreme sound.

Game Review – Free Online PacMan Game – Paul Neave

PacMan is at the same time one of the simplest and most addictive arcade games to ever come out of the arcade golden age that was the 80’s. To this day, hardcore players around the world spend ungodly hours competing for high scores. This classic game has been ported and adapted to numerous platforms over the years, with mixed success. Today I’m going to take a look at the flash version developed by Paul Neave.

If you’ve never played PacMan, what the hell are you even doing reading this review? Because it is quite obvious that you, sir, are not a gamer. In fact, you probably aren’t even from this planet, so I’m not entirely sure how you’ve even found your way onto the internet. Regardless, I guess a brief description wouldn’t hurt.

In PacMan you play as, well, PacMan. What is PacMan you may ask? After twenty plus years, we’re still not entirely sure, although the common consensus is that he is some manner of supernatural cheese man with an addiction to yellow M&Ms and a crippling fear of colors other than blue, trapped in some sort of maze for reasons unknown for all eternity with a legion of rainbow colored ghosts. You must run through the maze eating little dots, running from ghosts, and eating the big dots to turn the ghosts blue and edible. Sometimes pieces of fruit or candy will show up worth bonus points. When a board is cleared of all dots, a new one begins. This is the game in its entirety, and it can potentially last for entire days if the player is good enough.

While most ports of the PacMan arcade game follow the same basic gameplay structure, there are often slight differences from the original, whether due to the limitations of the hardware, the way they were programmed, or the developer’s choice. While the differences aren’t as noticeable in this version as in some others, they are present. I had two major gripes with this version. The first is the speed at which PacMan moves. While you can definitely play the game just fine, the pace of gameplay is noticeably different than the arcade game and it threw me off. The second problem was the AI on the ghosts, which wasn’t as sharp as it seems like it should be. Several times I noticed them just bumping into walls for a few seconds rather than coming after me. They figured out what they were supposed to be doing and got back to it fairly quickly, but this little glitch really bugged me.

While I’ve never been all that crazy about the PacMan, I’ll admit its a pretty a fun game for a while, especially when this version is free. Playing PacMan brought back fond memories of feeding arcade machines quarters down by the beach. Nowadays… well, good luck even finding an arcade.

Game Verdict

All in all, this port isn’t THAT different from the original. If you want the PacMan experience without parting with your hard earned quarters, this is about as true to the arcade version as we’re ever going to get. It’s nothing spectacular, but it is certainly worth checking out.

  • Playability: 9/10
  • Graphics: 7/10
  • Originality: 5/10
  • Game Detail: 7/10
  • Addictiveness: 9/10
  • Final Score: 74%

Mobile Gaming Industry – Generating Big Business From Small Devices

In the year 2007, Apple Inc. gave a whole new meaning to mobile technology by launching its flagship device – the first-generation iPhone. The device acted as a boon for a mobile game development sector, which was otherwise growing with a “snail’s speed“. Later, in the year 2008, the Internet giant Google also released “Android OS” and this eventually started a war of apps, and both became fierce competitors. However, this proved fruitful for the smartphone users, as the competition resulted in the development of better mobile gaming apps with excellent graphics, fascinating game play and superb sound systems.

The Statistics and Predictions

With the pace of time, companies brought advance tools and technologies to develop more sophisticated gaming apps, to allure a bigger chunk of mobile enthusiastic population. As per recent statistics, in the year 2010, the smartphone and tablet gaming app sales reached $898 million, and it is expected to generate a revenue figure of $1.6 billion by the year 2015.

The overwhelming response experienced by the mobile gaming apps can be seen by the following facts –

  • 53% of smartphone owners play mobile games on daily basis
  • Smartphone users spend 14.7 hrs per month, playing mobile games
  • 93% people pay for gaming apps
  • 100 million mobile gamers in U.S. alone
  • 700 million download of Angry Birds app
  • Tiny tower generated $3 million from in-app purchase
  • Major revenue generation is via advertisements

It is worth mentioning that the above figures show only a small insight of the entire mobile gaming industry. However, with the technology evolving with each passing day, the popularity of mobile games is expected to break all the previous records.

Freemium Model or Paid Model – The Game Changers

The task of selecting the right medium for revenue generation has always been a game changer. There are three main revenue models in the mobile application development industry:

  • Free Apps – The apps were supported with advertisements, to support revenue generation.
  • Freemium (Free + Premium) Apps – Free to download apps, but with in-app purchase options.
  • Paid Apps – One-time payment for all the features.

No doubt, the freemium model has proven fruitful many times, but the major revenue generation is still carried by paid game apps. In addition, the predictions by experts state that, the revenue from free, ad-supported games is expected to grow by 12.3%, by the year 2014. Therefore, with free applications missing the “Spark“, and freemium apps showing better potential, the prospects of being innovative and effective are higher in the latter. As a result, one can sense a balance in revenue generation between paid and freemium apps in coming years.

Word of Mouth – The Main Reason Of Downloads

No matter whatever the medium is, physical or virtual, the “word of mouth” always serves as an efficient way of promotion. Even as the companies are spending heavy to promote their gaming apps, the statistics suggest that “word of mouth” medium of publicity still holds the number-one position in effectiveness. As per a recent survey:

  • Around 50% of adults learn about new gaming apps from friends and family.
  • About 40% of adults learn from app stores, after reading the user reviews and hot list.
  • About 25% of adults learn from social media sites.

However, there is also a long list of mobile gaming websites with a heavy influx of web traffic, present over the Internet that provides game reviews, upcoming apps, cheats and tips. So, companies should concentrate on utilizing all types of efficient media channels to acquire maximum coverage and ensure 100% promotion of their apps.

With mobile gaming apps available for free to play, it is easy to fall-in and get absorbed in them. Furthermore, from above statistics one can easily sense the increasing popularity, the higher growth rate and the potential in Mobile Game Development Industry.

The Art of Selling a Spectrum Game

Let’s face it, graphics were not the selling point of a ZX Spectrum game. It wasn’t often someone would pick up a cassette box and shout out “WOW, look at the graphics on this game!!” – Spectrum gamers knew what kind of graphics they were probably going to get even before flipping to the back of the box.

What made it worse was that a lot of the times on the back of a box the publishers had provided screenshots of not only the Spectrum version, but alongside them screenshots from the rival Commodore 64 version, and even the Atari ST and Amiga versions which were streets ahead with graphics capabilities. Some cassette inlay’s took it a step further with a complete disregard for false advertising as they showed screenshots from a completely different system (one of the ones with the much better graphics) and decided not to show any Speccy screenshots at all! Admittedly, there were times I would look at these comparison screenshots and think “Why can’t my game look like *that*”. I’d still buy the game anyway, because I knew what to expect and of course I could always use my imagination to make the game better. No matter what version of screenshots I was shown, I had a feeling of what was going to be fun. But what made the Spectrum owner pick up the box in the first place?

In a time without YouTube or the internet, and television advertising for games was unheard of; it was the cover art that had to grab your attention. Yes there were Spectrum magazines filled with screenshots and reviews but when you turned the page to reveal a full page colour advert for a game, it was dominated by incredible game cover art, and only a few small screenshots of the game (if any at all) usually subtly placed at the bottom with the other unimportant stuff.

When I’m talking cover art, this was not computer designed 3D CGI at the standard seen these days; these were beautifully drawn or hand painted – this was real talent, and time and effort spent – nothing computer aided or digital. In some cases you could see the felt tip pen strokes, brush marks or pencil lines. This was real art. Walking in to a computer shop and looking across the shelves at a sea of cassette boxes, each one with their own cartoon cover, painted hero scenes, or movie poster style art – you knew you were in for a treat, even if the treat was the time you spent in the shop looking at them. There were titles you had never heard of, title’s that didn’t even show a single screenshot on the back of the box! But this added a mystique to the choice of this week’s game purchase. Even without screenshots, the cover art told you it was worth taking the gamble as you stared at the picture on the front of the box on your bus journey home (..sometimes the gamble didn’t always pay off, though.)

These sometimes breathtaking illustrations would pull you in, and they tempted you. Like the art on the cover of a book, you wanted to open the pages and dive in to the story to be the character emblazoned on the front; the cover set the tone for the incredible adventure you were about to embark on… which of course ended up being a number of basic looking pixelated shapes awkwardly moving around a screen to the soundtrack of a few bleeps and white noise, but that’s not the point.

Today graphic artists could simply take a frame from the photo-real texture mapped game sprite and place them in any position or pose, and that alone would be enough to sell the game. However, in the days of the Spectrum, in it’s place would stand an actor in action poses dressed up in full costume as characters from the game! I, of course, refer to the very memorable cover of “Barbarian”. It gave it an extra dimension of realism to the point of sale rarely seen today – oh, and boobs. Protesters focused so much on the risqué (although not by today’s standards) cover art, that nobody pointed out that in the game you chop peoples head’s clean off with a sword, for it to be then kicked across the screen! To be fair, the type of person to make complaints about a girl wearing a bikini on the front of a computer game box, probably didn’t know how to load the game up in order to be outraged by the beheading.

Grand gestures and attention grabbers were needed in the early days of computing, of course this was mostly to counter the incredibly unrealistic game and sometimes pitiful gameplay of a title – usually the movie-licenced ones, to be fair.

If a movie was a big hit, any kind of game of any standard would do – sometimes with no actual relevance to the plot of the movie, and forget screenshots – not needed! 
Get the license to publish a game of the worldwide epic movie “Jaws”, put the famous Shark on the front emerging up toward the swimming girl; then it’s going to shift a considerable amount of units. Oh wait, what about the game? OK just swap the X’s and O’s for Shark Fin’s and Girls Face’s in a game of sharky Tic-Tac-Toe – that should do it! (That wasn’t the game version of Jaws, by the way, I just made that up for an extreme example – the actual game was *much* less relevant to the plot). The point being, as long as it had the big Hollywood cover art, then it was going to sell by the bucket load no matter what. Gamer’s did feel let down however, and through the years would become wise and double check the screenshots and reviews of movie-licensed games, just to make sure they weren’t being conned.

There were good games, and bad games, correct screenshots, deceiving ones, and no screenshots at all; but one thing was certain when you purchased a Spectrum game – you were going to have a new experience (good or bad) that started the moment you set eyes on the cover art.

Animal Crossing for Nintendo Game Cube: Why My Husband Can’t Play

It’s been almost four years since it’s debut and Animal Crossing is still a very popular title for owners of Nintendo GameCube. It’s adorable animal characters and evolving world make it a great game for kids and grownups (well some, say me) alike. But never, ever, under any circumstance play Animal Crossing with your husband. Take it from someone whose been there, some games are better left unshared

If you have never played Animal Crossing and are a fan of the ‘cute and simple’ games like Harvest Moon and Spyro the Dragon, this is a really fun game. You take on the persona of either a boy or a girl who decides it’s time to leave home and strike it out alone. Somehow you end up in a town inhabited by (talking) animals. It is a lovely little town and you decide to stay. In the town there is a shopkeep (Tom Nook), who is also a slum…er… landlord on the side. He will be happy to sell you one of the four homes he owns in trade for doing some odd jobs. Working hard you eventually pay off your home and can have an even bigger one made if you desire. At Tom’s shop and around the town you can find TONS of items and furniture to decorate with. Fun!

After having your basic needs for shelter and a cute coffee table met, you decide it’s time to get to know your neighbors. Have I mentioned they are talking animals? This town is a habitat for so many different types of wildlife, you ask yourself how they can possibly coexist as they do. They make it work and some eventually become friends of yours, or at least tolerated neighbors. You can visit their homes, give them gifts or just hang out with them. You can even design clothes for your toon or an animal friend to wear. Because everyday in the ‘real world’ is also a day in the Animal Crossing realm (say it’s September 17th here, it will also be Sept 17th in the game) there will be interesting things for you and your animal friends to do. You might pick fruit, fish, collect butterflies or attend a holiday festival. There is even a post office where you can write letters to the animals to let them know how much you like them so they don’t feel lonely and move away(it’s always sad when an animal feels neglected and leaves town).

I played Animal Crossing happily for many months, enjoying the changing of the seasons and the holidays. There is no violence or crime in the Animal Crossing world. The worst damage you can do to a resident is to hit him on the head with your butterfly net until they get angry and stormclouds brew over their heads. It was a peaceful existence I had with the animals and I cherished each moment. Until that one fateful day when my husband moved in.

My landlord had three other homes for rent so I thought I’d extend the offer to my husband. I wanted him to share in the lovely world the animals and I had created. I should have known early on, when the animals asked what his name was and he replied Jerk-Face that things would get ugly. But I have never been good at seeing red flags.

Jerk-Face worked hard to pay for his home. In fact, he had a much nicer home than I did within days. He toiled for Tom Nook and I admit to being a bit envious. He had not, however, made friends with any of the animals yet and I felt he was missing out on the comaraderie of the town. I urged him to venture out and meet his new friends. Although four people can live in the Animal Crossing town, only one person can play at a time. I had a long week at work so I told him that he was in charge of keeping the animals happy while I was away. On Friday I asked him how things in the Animal Crossing world were going. He smiled wickedly.

I had seen that smile before. We had played Sims together for awhile and this was the same smile he had when my sim-girl up and left my house to marry his evil, scientist sim, who made her work all day while he made potions. I think the scientist’s name was Jerk-Face, too. Why hadn’t I learned my lesson then?

I grabbed the controller and logged in my character. I quickly saw what he was grinning about. All of the animals were bringing me letters that Jerk-Face had written them. They went something like this…

Dear Cow….Sleep with one eye open you stupid buttwipe. I’m having steak for dinner! mwahahaha…Love and Kisses, Jerkface

The animals were also wearing new clothes, Jerk-Face exclusives. They were bright red and black nightmares with pictures of devils and skulls painted on them. I glared at my husband and he shrugged.

But, perhaps, the very worst thing he had done was to chase the animals with the butterfly net all week, hitting them so many times that a few left town without saying goodbye. He was quite proud of himself.

“What have you done to my town?!” I asked, wanting to find a butterfly net of my own to beat him over the head with.

“I’ve cleaned out the rabble.” He reported happily.

My face reddened. The animals had coexisted together but the whole town was in mayhem because Jerk-Face had moved in.

“You can’t play anymore.” I said to him, comforting a camel. That would teach him to destroy my fantasy world.

“Thank you.” he said, kissing my cheek and heading to his computer to turn on Grand Theft Auto.

I played AC after that, but it was never the same. I missed my friends that had moved away, and weeks later animals were still bringing me the letters Jerk-Face had written. Without anything to capture, beat, kill or zap my husband had been bored. Though we were both gamers our tastes differed greatly in genres. He had given mine a try, but in the end it played out his way.

The Top Five Left-Handed Tennis Players

Rafael Nadal

The only real active player to help make the list, the 30 years old spanish Rafael Nadal has won 14 Slam game titles up to now despite playing within the same era as Roger Federer, who some say is the finest tennis player ever. Nadal is possibly most well-known for his success on clay courts, with more than 160 victories at first glance since 2005. Rafael Nadal is the still on his way to make new records & he is the inspiration for new tennis players.

John McEnroe

McEnroe was probably the most effective gamers from the seventies, with seven Slam game titles to his title. As they might have possessed the very best lefty backhand within the good reputation for tennis, McEnroe is possibly best appreciated for his temper and also the many heated arguments he’d with line idol judges in the game. Additionally to as being a great left-handed player he’s also called Unhealthy Boy of Tennis.

Jimmy Connors

Jimmy Connors an American tennis player was lucky enough to make 15 Slam title matches and win eight of these. A modern day of some other left-handed tennis great, John McEnroe, the 2 had many famous championship matches against one another throughout their careers. The calm professionalism of Connors demonstrated is the perfect foil for that hot-headed McEnroe making to have an engaging spectacle.

Martina Navratilova

Martina Navratilova is the Czech and American tennis player. She was the only real lady to help make the top 5, Navratilova is broadly regarded as because the finest female player ever. Her achievements in the overall game of tennis are staggering: 18 Grand Slam singles game titles, 31 Slam women’s doubles game titles, and 10 Grand Slam mixed doubles game titles.

Fishing Rod Laver

When most contemporary tennis fans discuss about the finest gamers ever, the conversation is generally centered by recent names (and right-handers) for example Pete Sampras and Roger Federer. While these gamers certainly belong within the discussion, the achievements of Fishing rod Laver are frequently overlooked due to the era by which he performed. The Australian Laver won 11 Slam game titles within the sixties and seventies and was among the best amateur tennis gamers on the planet for a long time just before that. He is among only five gamers to win Grand Slam competitions on each one of the three surfaces of grass, clay, and hardcourt.

Joana/Mancow’s 1-60 Horde Guide and How It Inspired Me

Joana, or Mancow as most might know him, created a guide similar to mine on Horde leveling 1-60. He shocked the WoW community by doing it in 4 days 22 hours to 60 in /played time.

What does that mean? Well it means he spent only 4 days and 22 hours playing the game to hit 60 and was the first person on the new server he did it on. This was a record. Not only did he do it and write a guide on every step he took, but he recorded the entire gameplay on video. Talk about having proof to back up what you say.

I first heard about his guide one day when I was browsing eBay for people who sometimes attempt to sell my guides. I came across him and the amount of detail, and with a video, I seen he had, I had to email him and ask him if Blizzard gave him any problems. I wanted to know because I had legal problems with Blizzard about my guides in the 4th quarter of 2005 because they said I had pictures in my guide and offered cheats when I first set up my guide, which were taken out before they even said to. I figured they hassled him since he had the entire 1-60 video, but he said they did not and never have to this day. I think I made them more lenient about the subject since my confrontation with them.

He clearly inspired me in what he did with his guide. Since I never played horde I got a copy of his leveling guide, and boy was it fast. For not knowing diddly about Horde I was able to level up fairly fast. Not as fast as him though, I was 42 at the same /played that he hit 60 in, but it was clearly fast for not knowing anything.

Now he inspired me because I had thought of doing what he did, but with the problems with Blizzard I figured it wouldn’t be worth it since they would most likely remove my auctions or tell me I couldn’t do so. I had received many requests to make a guide in a fashion like his. Once I played with his guide I said to myself “I have to make a guide like this for Alliance” and the reason I did, and was able, to do so was because I had played WoW since day 1 and Mancow had as well. We both played the same, researching all quests as we played for the first time. We basically became experts in what we did, play WoW. May seem like no big deal but I bet that it’s hard for most people to remember all of one zone let alone a whole game of quests.

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